![]() ![]() Each sector may be occupied by a faction and contain enemies, space stations or planets. not 100% on the status of this, but that looks to be where things were headed.Ī few snippets will probably give a better idea of what this is about (from Dev Site):Īt the beginning of every voyage, the sectors of the galaxy are randomly generated. So you have your Crew of 5, versus AI's(?) / other Teams / Crews(?). You can assign an Android/Bot to cover designated positions, but at the time checked it either it wasn't fully up to snuff or I didn't understand fully what to do (more than likely the case). It has been over a year since I fiddled with it, so a lot has changed, but the impression I got was that you really needed a separate person to cover each position as there is a lot to keep track of. Thinking of this as Star Trek Bridge crew officers would be may best explanation - that is quite the impression I had way back then. Here, you actually take on the Roll of one of 5(?) Officers on your Starship - Captain, Pilot, Scientist, Weapon Specialist, and Engineer. ![]() This game, PULSAR: Lost Colony, is really geared to Team play more than the above two. I debated starting this as I've got a couple other similar ones I've been following and updating on, but this one is just a little bit different than Empyrion and Planet Explorers (not updated in a while - my fault). ![]()
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